// 'M' metal, 'V' ventilation, 'D' dirt, 'S' slosh liquid // 'T' tile, 'G' grate, 'W' wood, 'P' computer, 'Y' glass // 'F' flesh, 'O' snow. (Concrete is the default) // NOTE: only the first 12 characters of the texture name are used // NOTE: a maximum of 2048 textures may be tagged in this file // V VENTTEXTURE_ // D DIRTTEXTURE_ // G GRATETEXTURE // M METALTEXTURE // S SLOSHTEXTURE // T TILETEXTURE_ // W WOODTEXTURE_ // P COMPTEXTURE_ // Y GLASSTEXTURE // F FLESHTEXTURE // O SNOWTEXTURE_ //============== // Laundromat - sc_laundromat_v2.wad // D Dirts D dirtwall3 D zensand1 // M Metals M +ABRDLY2_TREAD M BRDLY2_BACK1 M BRDLY2_BTILE M BRDLY2_FRNT1 M BRDLY2_SIDE1 M DDR_dncepad M DDRspeakerf M FRIDGEFRONT M FRIDGESIDE M metal_panel0 M SH2cantops M SH2Grosswall M SH2MSpikeW1 M SH2MSpikeW2 M trailer_b M trailer_f M trailer_r M trailer_s M truck_f M truck_s M truck_s2 M truck_t // T Tiles T SH2LongTile1 T SH2LongTile2 T SH2TileWall1 T SH2TileWall2 // W Woods W WallTexture W backroomsW W jukeboxfront W jukeboxsideN W jukeboxsidev W grand_prize W SH2BulletW1 W SH2BulletW2 M SH2FancyF W spkr_big W spkr_bigb W spkr_bigs W spkr_bigt W wall_paper W wall_paperA W WallTexture //Y Glasses Y DDRsign Y DDRspeakerf // O Snows //==============